Transformation, scaling of the frozen part.
I noticed an absolutely different algorithm for working with frozen parts.
How was it before? The frozen part in the 3d window behaved the same as in 2D.
For example, I simulate a curtain. I froze the cornice, I simulated, I scaled the cornice, in 3d it was compressed, I turned on the simulation, and the curtain was compressed to a new size.
In 4.2, everything is different. in 3d the frozen part either does not change, although it has been changed or changed in 2D, but when the simulation is turned on, the curtain is not adjusted to the cornice, but, on the contrary, the cornice returns to its previous dimensions.
Long to write, does not behave adequately.
So it was before. see the picture.
Now in version 4.2, strange behavior
This is really not convenient, it violates well-established pipeline. Now that would make a frozen item, I have to thaw, change, then freeze again, and only then simulated. It is twice as long and is not convenient.
tell me it's just a bug, or is it a new algorithm of the program work?
Thank you.
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@vadsura! Thanks for reporting this :)
Let me discuss this with our developers and see if this is a bug or new algorithm. Either way, I will also figure out whether this can be fixable!
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@vadsura! I have checked this with our developer. It will be fixed in our next patch!
Thanks for your patience!
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