Make Simple Avatars for Handbags/Accessories
Hi everyone,
I’d like to share my process of making Avatars for bags (and other accessories).
For a simple bag, you just need a rectangle or square but I’ll show how to add arrangement points to your shape. All of this is done directly in CLO.
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First, create a rectangle or square pattern piece. Don’t turn on simulation, but arrange your pattern piece so that it is centered in both the 2D and 3D Windows (use the Gizmo if you need to).
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Change the Additional Collision Thickness to something high to create a 3D block shape (I used 200 for this example). Make sure Curved Side Geometry is check OFF if you want your corners to be sharp.
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File > Export > OBJ. The OBJ should have Thick geometry. This will let it keep it's block shape instead of being just a thin fabric pattern. Remember what units you saved this OBJ as.
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To set Arrangement Points around your new OBJ, create a new file (CTRL + N) and File > Import > OBJ. Find your saved block OBJ and select it to add it to your workspace. Load it as an Avatar and with the same units you saved it as.
It will come in as a solid object now. Move it to the center of your grid in the 3D Window if you have to. If you center it before saving it as an Avatar, it will always be centered when you open it again.
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Open the Avatar Editor, which is located in the top drop down menu in Avatar > Avatar Editor. You can ignore the pop-up that says no matching Avatar has been found. Navigate to the Arrangement section of the Avatar Editor box. This is where things can get a little tricky. This section will let you add custom Bounding Volumes and Arrangement Points to your Avatar. Bounding Volumes are green spherical halos around an Avatar that the Arrangement Points live on. For example, this is what your normal Avatar looks like when you open the Avatar Editor (it comes with Bounding Volumes/Arrangement Points already pre-set):
Cont'd in comments.
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5. Add a new Bounding Volume to your block Avatar, by clicking on the plus sign called out in the diagram below. The Bounding Volume appears in green in the 3D Window. Click on it with the Select/Move tool and use the Gizmo to move it to the center of your block. Then you adjust the size of it using the Avatar Editor so it surrounds the block entirely.
You can play with these numbers and decide for yourself what a good balance is.
6. Add an Arrangement Point to the Bounding Volume by clicking the plus sign on the Point side of the Avatar Editor. You won't see this point on your Bounding Volume yet, because you have to assign to the Bounding Volume where it says Arrangement BV. Then you'll see your point appear. You can change where it lies on the Bounding Volume by adjusting the X, Y, and Offset sliders. The Wrap Direction determines how the pattern pieces will be oriented when you assign them to this Arrangement Point.
You can keep adding Bounding Volumes and Arrangement Points in this manner until you get enough. For a bag OBJ, I would say having Arrangement Points on all sides is handy so you can quickly snap your pattern pieces wherever they need to be.
Example of a more complicated bag Avatar:
The bottom Bounding Volume is just very skinny. The Radius X is set to 0.03, so pattern pieces assigned to it will lie flat underneath.
7. To save your Avatar and be able to use it again, go to File > Save As > Avatar.
Hope it's clear! Good luck with your bags 👌
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This is excellent - thank you Astro!
Just what I was looking for, and very clear.
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