Trim UV Map is disclocated or wrongly scales, when exported to blender
Hey there,
I have a problem with my UV map, after I export it and bring into blender, the ribbon or trims in general get distorted and do not look like the UV map I have baked in Clo... Do you know what happened here? I got this error only after the new update.... Do you know, what I got wrong here and how to fix this?
CLO UV map:
blender UV:
thanks so much already for your help, community!!!
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Hi fonkski
Can you please reach out to us Directly on the CLO Contact Us page. Please include the files or a link (wetransfer) to the files if they are too large to attach
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