Which Data Format for Custom Avatar ?
Hello CLO-Team,
I'm looking into having a body-scan done in order to achieve a most realistic avatar.
Which data format does the scan have to have in order to be imported into CLO and work as an avatar ?
Thank you,
kind regards,
Bernhard
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GLTF, OBJ or FBX format can be imported into CLO, and the avatar converter can be used with OBJ and FBX: https://support.clo3d.com/hc/en-us/articles/360055227373-Automatic-Rigging-Converter-ver-6-0-
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Hello,
thanks for the reply.
I tried to import an FBX file as shown in the video you linked above.
It imports a white version of the avatar, but when I try to click 'convert' there is the following error message : 'No default avatars for converting. Download an avatar from the library window and try to select the gender again.'
When I select the gender ('male'), a standard CLO avatar is loaded, and I lose the data I imported before.
Also, I get a message that the avatar is not in an A or T pose, while he actually is in a T pose, as can be seen in the screen attached.
How do I proceed from here ?
Thank you very much for your effort and support,
kind regards,
Bernhard Schaufler0 -
To register Avatars you will need to have the CLO avatars downloaded to convert. It looks like you do not have them already downloaded. If you see the Blue dots in the upper left Library it shows undownloaded assets. You will need to click the download button (Upper right button in the Library with an arrow pointing down). Then you should be able to begin the register process
You may also want to remove the clothing from your FBX avatar first. You are meant to register just the avatar in CLO and then build the clothes in CLO.
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Hi,
I downloaded the files in the library as you suggested.
First, when I open my custom FBX file I get the message : 'Arrengement points are not fitted to the avatar' (see attached screenshot).
When clicking 'convert', I get the message 'No default avatars for converting. Download an avatar form the library window and try to select the gender again.'
When I select the gender ('male'), I get a completely different avatar from CLO, not the custom avatar I try to import with the FBX data.
I also don't understand what the CLO avatars (download, select, etc.) have to do with the custom data I try to import ?And how would I remove the clothing from an FBX file ?
Thank you,
kind regards,
Bernhard Schaufler0 -
For registering blank work space and open the Avatar register. You then choose the FBX file (3D body file) and Gender (you will see your avatar and a CLO avatar). There may be alerts but you can click ok. Then choose the type of register you are doing (CLO skin, Rigging, Size) and click ok. CLO will then go through the process of registering this may take several minutes. But after that the Avatar should be registered according to the type you chose.
As for removing the clothes. CLO cannot help with that. That would need to be done in whatever program you downloaded the FBX from. We usually recommend programs like Daz for Individual Users building avatars. This way you can build the overall shape and look without a garment on. Then register it in CLO. But if the avatar has clothes already on when registering like yours does those clothes are welded to the avatar like super glue (they will not animate like clothes)
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What I am trying to achieve is to have a 3D body scan done, import the data into CLO and convert it to an avatar.
The avatar I imported (the one with the clothes on) is a test file I got from the company who do the 3D body scans.
I am aware of the fact that I cannot really modify the avatar or its clothes in CLO.
I plan to do the body scan in underware, in order to achieve a near perfect avatar.
The plan is to use it to do virtual try ons of individual patterns in tailoring, and to make live try ons obsolete, or at least reduce the number of live try ons.
The question is, from your point of view, is this a good idea, to create the avatar like this ?
Has it be done before ?0 -
The use of a body scan is possible to use in CLO. But please be aware that these scans often need their mesh cleaned up and corrected so that they will be smoother and more true to life.
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