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Custom avatar rigging/pose issues

Comments

  • CLO Designers

    Hi eo3d

    If this ever happens you can select the avatar in the 3D window and then R-Click. From the drop down select "Move all avatars and Garments" Then choose to Ground. Your avatars feet should now meet the floor.

    Hope this helps!

     

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  • eo3d

    Hi CLO Designers

    Thanks for the prompt reply.

    The issue with that solution is that the shift happens during the pose movement transition causing simulation issues on more complex garments. For example, in this situation:

    Is there no other way to avoid the sudden shift of the avatar?

    Every time a new pose is loaded, I notice that the avatar is pushed further below the blue dot, which I believe is the indicator for where the avatar should be aligned with the ground.

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  • CLO Designers

    Hi eo3d

    One thing that you can do is turn off Ground Collision temporarily. You can find how to do this HERE 

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  • eo3d

    Hi CLO Designers

    Unfortunately, this still makes the avatar shift rapidly in height, causing major simulation issues. Could the sudden placement shift of the avatar be a bug related to using custom avatars?

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  • CLO Designers

    Hi eo3d
    Would you be able to record your screen for our reference. You can then send to us directly through our Contact Us page.

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  • eliide0110

    Hello! Do you use the clo librarys poses or poses that you've made yourself?

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