If I have a custom spine rig, my bones look like they have been auto rigged
I am working on a custom design for a human and want to bring in the biped with a custom bone structure. However it looks like the bones are changed up a bit. Is this due to auto-rig for avatar? Should I bring the form in as FBX object and then set up bounding boxes and etc?
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I do not want to convert the avatar becuase its for a handicapped bone structure. I loose fit data and cant do a virtual fitting without the custom rig.
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Hi katyschildmeyer,
The Avatar Editor is constantly being improved on. If you give us more info on what is currently lacking for your projects, we can add these suggestions as feature requests.
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This is a patented product, so I am not sure we can divulge the requirement for your product. The functionality is crucial and therefore we need the custom weights and bones. This will be more forth coming with a few other patents on unique rigs for specific populations. Interoperability accuracy is what we need as browzewear can be very difficult.
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Currently in CLO is you register an avatar it will take the default skeleton and apply it to the Custom Avatar. But if the avatar does not have the standard joints/limbs it may become distorted.
So we do recommend if possible to share either the FBX, images, or a detailed description of what you are trying to achieve with out team so that they can look further into this. Please send any information you can share directly \through our Contact Us page HERE. As this will be private and not public then
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