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If I have a custom spine rig, my bones look like they have been auto rigged

Comments

  • CLO Designers

    You can find articles about how CLO converts custom avatars HERE and HERE

    When Auto Converting to Avatar in the options you can choose Automatic or Custom. With Custom you have the option to move the joints manually to match your avatar

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  • katyschildmeyer

    I do not want to convert the avatar becuase its for a handicapped bone structure. I loose fit data and cant do a virtual fitting without the custom rig. 

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  • CLO Designers

    Hi katyschildmeyer,

    The Avatar Editor is constantly being improved on. If you give us more info on what is currently lacking for your projects, we can add these suggestions as feature requests.

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  • katyschildmeyer

    This is a patented product, so I am not sure we can divulge the requirement for your product. The functionality is crucial and therefore we need the custom weights and bones. This will be more forth coming with a few other patents on unique rigs for specific populations. Interoperability accuracy is what we need as browzewear can be very difficult.

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  • US Designer Support

    Hi katyschildmeyer

    Currently in CLO is you register an avatar it will take the default skeleton and apply it to the Custom Avatar. But if the avatar does not have the standard joints/limbs it may become distorted. 

    So we do recommend if possible to share either the FBX, images, or a detailed description of what you are trying to achieve with out team so that they can look further into this. Please send any information you can share directly \through our Contact Us page HERE. As this will be private and not public then

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