New in 2026.1
Camera data can be imported and exported with supported 3D file formats to preserve scene views across different software environments.
Import Camera
Camera objects can be imported from supported FBX and glTF 2.0 (glTF/GLB) files.
- Go to File > Import > FBX or glTF 2.0 (glTF or GLB).
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In the Import dialog, enable Cameras in the Object section.
→ Camera objects included in the file are imported with the scene. -
Click OK to import the file.
→ Imported cameras are added to the scene and displayed in the Scene Graph.
Export Camera
Camera objects can be exported with supported FBX and glTF 2.0 (glTF/GLB) files.
- Go to File > Export > FBX or glTF 2.0 (glTF/GLB)
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In the Export FBX dialog, enable Include Camera in the Object section.
→ Camera objects in the scene are included in the exported FBX file. - Click OK to export the file.
Set Main Camera
A camera in the Scene Graph can be set as the Main Camera from the context menu.
The Main Camera is used as the active camera for scene viewing and workflows that require a representative camera view.
- In the Scene Graph, right-click the camera you want to use as the Main Camera.
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Select Set as Main Camera from the context menu.
→ The selected camera is set as the Main Camera. -
The Main Camera status is updated in the Scene Graph.
→ The selected camera is displayed as the current Main Camera.
Delete Camera
Camera objects can be deleted from the Scene Graph.
- In the Scene Graph, right-click the camera you want to delete.
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Select Delete from the context menu.
→ The selected camera is deleted immediately.
→ The camera is removed from the Scene Graph.
※ Note: The Default Camera cannot be deleted. The Delete action is disabled for the Default Camera.
Default Camera
A scene always requires a Default Camera.
If a scene does not contain a camera with the Default flag, a new Default Camera is created when New Project is executed.
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