Use this function to apply gravity and drape 3D garments in the 3D Window.
Clicking on the simulate button causes all pattern pieces to fall towards the floor and drape onto avatars and similar (static collision) objects that are in the way.
When seamlines are set between pattern pieces, the fabric drapes and falls while the set seamlines are sewn.
Location
3D Toolbar ▶
CPU: Normal (Default)
CPU: Fitting (Accurate Fabric)
CPU: Animation (Stable)
GPU: Normal (Default)
GPU: Fitting (Accurate Fabric)
GPU: Animation (Stable)
Click and hold the tool to change in between the simulation options in the appearing pop-up window.
Main Menu ▶ 3D ▶ Simulate
Simulation Modes
Normal (Default): Garment simulation is more efficient with faster speed.
Fitting (Accurate Fabric): Garment simulation is more defined and fabric stretch is expressed more realistically.
Animation (Stable): Garment simulation is more defined but the simulation speed may decrease.
CPU or GPU?
Switch between how collision is calculated - via processor or graphic card unit.
GPU has the same level of accuracy and collision handling as CPU simulation in all modes.
For trims, collision and weight only work with CPU simulation.
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