New in 2025.0
With USD, a graphics standard file format, you can increase collaboration productivity with a variety of 3D software. You can export clothing, avatars, and accessories with meshes and materials as USD files. You can also import USD files created in other 3D software packages into CLO. A list of layers for the imported file can be found in the USD Layer window.
Create/Open
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Click Main Menu ▶ Settings ▶ Display ▶ Windows ▶ USD Layer.
Or, right-click on the top of the side window, such as Object Browser or Property Editor.
Create Create an USD file
- An USD file is created with the specified path and name, appearing in the USD Layer window. This file will be set as the Authoring Layer.- When exporting the Material, a Texture folder is created within the directory where the USD is saved.
Open Import an USD file Clear Delete all the layers listed in the USD Layer.
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The list of created or opend USD layers is structured as follows.
Authoring Layer
The default layer which is being used at the moment.
- When running Export to USD Layer for clothing, trims, scenes and props, they will be exported to the Authoring Layer.
Material The default path where the Materials appear.
- Users can name this path while running Export to USD Layer.Mesh The default path where the Mesh appears.
- Users can name this path while running Export to USD Layer.
Set Options
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Right-click on the layer list to set options if needed.
Set Authoring Layer
Set the selected layer as active.
- The same can be done by double clicking the left mouse button
This menu won't appear in the following situations:
- Where the selected layer is already set as the Authoring Layer.
- Where the selected layer is an USDZ (read only)
- Where the selected layer is missing.Delete
Deleted the selected layer.
This menu won't appear in the following situations:
- Where the selected layer is the Authoring Layer.Export USDZ from Layer
Export the selected layer as USDZ (read only)
Once an USDZ is imported, it cannot be exported again.
Export
To export your cloth and/or trim assets from CLO as a USD file; select the assets from either 3D or 2D window, and click "Export to USD Layer" of the object context menu to export them to the Authoring Layer. This will update the USD file corresponding to the Authoring Layer.
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Set export options if needed.
Prim
Mesh
Prim Path
Either select or deselect Mesh.
- You can name the Prim Path for the Mesh when exporting.
Material
Prim Path
Either select or deselect Material.
- You can name the Prim Path for the Material.
- When exporting the Material, a Texture folder is created within the folder where the USD is saved. All related textures will be saved in that Texture folder.
Object
Single Object
Exports selected object as a single object.
Multiple Objects
Exports selected object as multiple objects.
Thin
Export USD without the rendering thickness.
Thick
Export USD with the rendering thickness as Geometry.
Unified UV Coordinates
Exports the texture data for all patterns to fit within UV coordinates
Image Size
Set the size of the image in pixels
Fill Texture Seams
Extend the scope of texture based on the texture's borders.
Include Garment Simulation Data
USD export for garments, including the necessary data for simulation setup. Include Fur Strand Data
Option Cache Animation
Saves pattern cache animation.
📝Note: Since Pattern Cache Animation is exported as a mesh itself, there is no separate Animation Type prim.
Avatar Animation
Joint
Saves the animation data for Avatar animation as skeletal animation.
Avatar Animation is exported to the USD Layer Window as a SkelAnimation type below SkelRoot.
Cache
Saves avatar cache animation.
Basic
Scale
Set the unit of scale. %
Adjust the scale in percentage. Axis Conversion
Up Axis
Select the up-axis used in the application where the file was imported from. Marvelous Designer will compare the up-axis of the incoming file and apply conversion if necessary.
📝Note: In Marvelous Designer, the Y axis is the up-axis.
📝Note: When exporting garment using Export to USD Layer, the exported output will differ depending on the 3D Garment Rendering Style state. If the 3D garment appears in Thick Textured Surface, it will be exported with thickness.
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