New in 2024.2
Adjust avatar joint offsets for various body shapes using just a single motion file
📝Note: This can be helpful when the same avatar has varying body shapes. For example, the offset can be adjusted to correct the distance between the hands and hips in a motion when it does not align due to the avatar's body shape.
- Open the Motion file in Animation Mode.
- Right-click on the animation layer corresponding to the motion file, and click the Offset Joint menu.
- Click on the Joint.
- Rotate directly with the gizmo or adjust each axis in the Offset Joint window.
→ The joint offset is applied to the motion where you right-clicked.
Comments