Skip to main content

CLO Help Center

How can we help you?

Automatic Rigging & Converter

Comments

  • sluuser

    Hello, what kind of format must the files be in order to convert to an avatar?

    0
  • cjcjcj

    Hi! I don't see option "Set whether the avatar to be converted has hands/feet." in CLO 6.
    Also I have noticed that fingers bones shift after converting and and finger control becomes almost impossible. I have tried on different avatars. Can I somehow create a custom avatar so that I can control his fingers?

    0
  • cjcjcj

    This can also be seen in your video https://youtu.be/LvIJPBT7EOo (yellow bones under hands). Didn't you notice this?

    0
  • narabanisf

    Awesome feature, thx for working on this! It looks like the third option with editable avatar is best as it keeps my skin and head imported from DAZ but I can edit based on Clo Avatar setting. What happens to the poses I had created along the avatar in DAZ? Can I still add them to library and apply as poses ? and will they still work if I edit the size/shape in Clo?

    0
  • narabanisf

    I was so excited about this function and just tried it but unfortunately it does look very buggy. Not all body parts are converted properly. There are weird shapes underneath the arms and other parts and there are cuts, and when you apply a clo pose to them other weird things happen to the body parts. In addition looks like we cannot apply any of the fbx poses imported from DAZ to the converted avatars. It doesn't recognize them. I am wondering what is the benefit of this vs. just saving DAZ avatar as avatar in Clo? is it just to allow the sizing to apply to these avatars?

    0
  • ghazalemortezagholi

    I want to export the Auto_rigged avatar from clo3d and import it to 3dsmax. how can I do it?
    I think we can use Auto_rigged avatar just in clo3d!

    0