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UV Editor Mode (ver 6.0)

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List of Contents

 

UV Arrangement

UV Snapshot

Bake Textures

View UV Maps

 

Objective

Create UV maps of Patterns, Buttons, Zippers and more to bake Normal, Roughness, Metalless, Alpha maps.

※Note: U is the horizontal axis and V is the vertical axis in the graph.

UV_Editor.png

 

Location

Main Menu ▶ Change the mode at the top-right corner  ▶ UV EDITOR

 

Operation

 UV Arrangement

  1. Click Pattern ▶ Drag to edit the UV position.
        
  2. Or, place it using the right-click pop-up menu on patterns and backgrounds.
    Object Description
    Pattern Align two or more patterns to the desired position or flip them horizontally/vertically.

    Background
    Arrange with UV (0-1) Fit All UV to 0-1.
    Length (Absolute) Enter the actual distance value from the outline to offset the distance.
    UV Coordinate (Relative) Enter a value between 0-1 from the outline to offset the distance.
    Reset UV to 2D Arrangement Reset all UV to 2D Arrangements. 

 

 UV Snapshot

  1. UV Editor Window toolbar ▶ Click the UV Snapshot.
    → The UV Snapshot window appears.

  2. After setting the following options, click the Save.
    Options Description
    Saving Path Specifies the storage path for UV Snapshot.
    Size (Pixels) Set the size of the image.
    The image is saved as a square and if the Anti-alias Lines option is checked, anti-aliasing is applied to the wire segment.
    Edge Color Set the color of the wire segment.
    UV Area 0-1 (Default) Save the default 0-1 tile.
    Selected Tile Save 1 selected tile.
    If users enter the UV coordinates to be saved, only one tile is saved.
    All Tiles Save all tiles.
    → UV Snapshots are saved according to the options which are adjusted.

  

 UV Bake Textures

  1. UV Editor Window toolbar ▶ Click Bake Textures.
    → Baking Textures pop-up menu appears.

  2. After setting the following options, click the Save.
    Options Description
    Saving Path Specifies the storage path for baked textures.
    Size (Pixels) Set the size of the image. The image is saved as a square.
    UV Area
    0-1 (Default) Save the default 0-1 tile.
    Selected Tile Save 1 selected tile.
    If users enter the UV coordinates to be saved, only one tile is saved.
    All Tiles Save all tiles.
    Fill Texture Seams The Texture is filled in the seam line by the entered Pixels value.
    Texture Type Select the type of texture to bake.
    → The texture is baked and saved according to the options which are adjusted.

 

 View UV Maps

  1. Upper left of the UV Editor window ▶ Click the View UV Map icon → Map icons that can be changed appear horizontally.
  2. Click the desired map icon.
    → The UV of the 2D window changes to the type of map users click.

 

 

 

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Comments

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  • Avatar
    jtg3

    Is there a way to export an obj or fbx with these baked textures applied to the model?

  • Avatar
    mponz

    Hello!

    I'm struggling with the UV editor.

    This morning I managed to export baked textures and it worked perfectly but now once I place png graphics onto pattern they won't show up in the UV editor, there's just a black square of the same size and I can't find where the problem is (tried different things on the graphic. Tiling options, z offset, roughness/normal/color maps... even restarted my pc just cos)

    I went back on the file I worked on this morning to disappointingly find out that it wasn't working anymore for some mysterious reason.

    Any ideas of why this happens?

    cheers