Create UV maps of patterns, buttons, zippers and more to bake normal, roughness, metalness, and alpha maps.
U is the horizontal axis and V is the vertical axis in the graph. Watch Video
Open UV Editor
-
Select Materials/UV ▶ UV Editor in the top menu.
- Click the Map icon at the top-left corner of the UV Editor to switch to a different PBR map.
Move UV
-
Click Move UV tool.
-
Set the moving distance.
Distance 1 indicates the length of the segment of the UV Tile in the UV Editor.
-
Move the UV by clicking the arrow icon or pressing the directional keys on the keyboard.
→ UV is moved according to the distance you set.
- Or click a pattern and drag to move its UVs.
Auto UV Packing
-
Click Auto UV Packing tool.
Watch Video
Option Description Option
Padding Sets the spacing between UVs.
Values are applied in a fraction of the UV tile size. (0.001 ~ 0.999)
Fidelity Adjust UV accuracy from 1 to 5.
The higher the value, the more accurate the placement is as it is calculated in the original form, but as the amount of calculation increases, it takes more time.
Fix Scale Ratio Fix the size ratio of UVs. Advanced Placement It is calculated in a more advanced way and is placed with optimal results with minimal empty space, but the larger the number of patterns, the more time it takes. UV Area 0-1 (Default) Set to default 0-1 tile. Selected Tile Set by directly entering UV coordinates.
UV Options
-
Right-click on the desired pattern.
Option Description Select
All with Same Property
All Patterns with the same particle distance, Layer and Fabric will be selected. Select All Sewn
Selects all patterns sewn to the initially selected pattern. -
Or right-click on the background.
Option Description
Arrange with UV
(0-1)Fit All UV to 0-1. Length (Absolute) Enter the actual distance value from the outline to offset the distance. UV Coordinate (Relative) Enter a value between 0-1 from the outline to offset the distance. Reset UV to 2D Arrangement Reset all UV to 2D Arrangements.
UV Bake Textures
-
Click Bake Textures tool.
-
After setting the following options, click Save.
Options Description Saving Path Specify the saving path and the format (PNG / JPEG / PDF) for baked textures. Size (Pixels) Set the size of the image. The image is saved as a square. UV Area
0-1 (Default) Save the default 0-1 tile. Selected Tile Save 1 selected tile.
If users enter the UV coordinates to be saved, only one tile is saved.All Tiles Save all tiles. Fill Texture Seams The texture fills outside the seamline by the entered value in pixels. Infinite Seams
Fill the seamline to the entire area outside of the pattern. Texture Type Select the type of texture to bake.
UV Snapshot
-
Click UV Snapshot tool.
-
After setting the following options, click Save.
Options Description Saving Path Specifies the storage path for UV Snapshot. Size (Pixels) Set the size of the image.
The image is saved as a square and if the option "Anti-alias Lines" is checked, anti-aliasing is applied to the wire segment.Edge Color Set the color of the wire segment. UV Area 0-1 (Default) Save the default 0-1 tile. Selected Tile Save 1 selected tile.
If users enter the UV coordinates to be saved, only one tile is saved.All Tiles Save all tiles.
UV Display
-
Click the UV Display icon in the UV Editor.
→ Icons for UV display methods will appear.
-
Refer to the following to select the UV display target.
Options
Description
UV Display Target
Show All Objects
Displays the UVs of all garments and avatars in the scene.
Show Selected Objects
Displays only the UVs of the selected garments and avatars.
📝 Note: The UV Display Element cannot be controlled when this option is activated.
UV Display Element
Show Garment
Displays the UVs of garments.
Show Avatar
Displays the UVs of avatars.
Comments