List of Contents
Import or export glTF 2.0 (GLTF/GLB) files. Watch Video
Import
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Click the Main Menu ▶ File ▶ Import ▶ glTF 2.0 (GLTF/GLB)
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Select the desired file and click OK.
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Configure the settings and click OK
Option Description Open Type Open or add new files. Object Type Load as Avatar / Trim Load a GLTF/GLB file as an avatar / trim. Arrangement Points
Auto GenerateIt automatically creates a Bounding Volume/Arrangement Points suitable for GLTF/GLB. Scale Type in the Scale or select the desired unit.
* Commonly used default unit for GLTF file is Meter.
Axis Conversion Invert each axis of the OBJ as needed.
Export
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Click the Main Menu ▶ File ▶ Export ▶ glTF 2.0 (GLTF/GLB)
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Select the desired saving path and click Save.
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Configure the settings and click OK.
Option Description Object
Select All Avatars/ Patterns/ Graphics/ Trims Select or deselect objects to be exported.
Single/ Multiple Objects Export the object as a single or multiple objects.
Unweld/Weld Choose to export vertex (points of mesh) of sewn pattern parts as multiple objects or a single point.
Thick/Thin Choose to export the object with the thickness or not.
Combined UV Coordinates A combined UV coordinates are also exported.
Option Light
(Except for Render Lights)Export along with lights Garment Animation
Export garment's animation. Avatar Animation
Export Joint or Cached avatar animation.Scale Select the unit or the size of the object.
* Commonly used default unit for GLTF file is Meter.
Axis Conversion Invert each axis of the OBJ as needed.
FileSave Colorway Choose whether you export colorway or not. Combine to One File/Multiple Files Choose whether you combine all colorways into one file or create separate files for each colorway. Save with glTF-Embedded (GLTF Only) Save textures as the glTF-Embedded format which includes texture files. Save with Zip Files (ZIP)
Diffuse Color Combined on Texture When color is applied to the texture, the color is blended into the texture when exporting.
📝Note: Since the color is diffused to the UV map when the Combined UV Coordinates is selected, the menu is hidden.
Exclude Ambient Map & Color (Modo) Ambient Map and color are excluded when exporting..
📝Note: Since ambient maps and color are automatically excluded, the menu is hidden.
Save with MetaData (XML) Save garments' patterns (mesh), physical properties, and sewing information as MetaData (XML).
Extensions
| Property | Description | Required |
| Reflection Factor |
Reflection intensity of PBR material. In CLO, it has defaulted 15(0.15). Other engines and SW is defaulted 100(1.0) like the real world. |
No, Default: 1.0 |
Comments
I am having exactly the same problem. Have you already found out what is the solution?