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Displacement Map (ver5.1.0)

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Objective

Express thickness or bumpiness of fabrics or textures.

※ Note:  Applied result can be only checked in the Render window.


Location

Object Browser ▶ Fabric Tab ▶ Fabric (Select from the Fabric List) ▶ Property Editor ▶ Material ▶ Displacement Map

 

Operation

  1. Follow the indicated path below:
    Object Browser ▶ Fabric Tab ▶ Fabric (Select from the Fabric List) ▶ Property Editor ▶ Material ▶ Displacement Map

  2. Click the __.jpg Browse button to add a displacement map and modify below settings as needed. 

    Displacement Map

    As displacement maps are grey-scaled, their height is determined by the level of darkness of the grey color.

    ※ Note:  Increase the image resolution and apply the Gaussian Blur effect to express the texture smoothly.  

    Displacement_Map_tip.png

    Amount

    Adjust the maximum height of the displacement map. The white area of the displacement map shows the maximum height.

    e.g.) When the Amount is set to 10mm, the height for each color differs as below:
     White 10mm, Grey 5mm, Black 0mm

    Displacement_Map_Amount.png

    Clipping

    Adjust to delete all geometries below the Clipping value.

    e.g.) When you want to delete geometries of the certain area:

    Displacement_Map_Clipping.png

    Particle Distance

    Adjust the Particle Distance of newly created meshes.

    ※ Note:  As more memory is used for lower Particle Distance, it is recommended not to set the Particle Distance below 1 for a wide area.

    Displacement_Map_Particle_Distance.png

    Keep Continuity

    Extend the adjacent face to eliminate the boundary line.

    ※ Note: Only applicable to Welded OBJs.

    unnamed.png

     

 

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