Objective
Smooth Avatars' surface by adjusting its Mesh count.
Since the program speed may be reduced with more Avatar Mesh count, please use the feature only when its necessary.
E.g.: When Avatar's Mesh appears on the tight 3D Garments, such as leggings.
※Note: Divide Mesh is not supported for CLO 5.1 avatars.
Location
3D Toolbar ▶ Select/Move ▶ Select Avatar ▶ Property Editor ▶ Divide Mesh
Operation
- Follow the indicated guideline below:
3D Toolbar ▶Select/Move ▶ Select Avatar ▶ Property Editor ▶ Divide Mesh
→ The Divide Mesh option is activated and its child option, Level (1-3) appears.
- Type in desired value between 1 and 3 to Level (1-3).
→ Selected Avatar's Mesh is divided or merged based on the typed value.
→ Larger the Level (1-3) value is, smaller the Meshes are.
Comments
Hello,
this might have some reasons why this important feature was taken out? ..for some tight garments the visible avatar mesh is making renders unusable. Is there another work around then: https://support.clo3d.com/hc/en-us/community/posts/360030119793-Fabric-is-looking-bumpy-after-rendering Or directly said: Could you please return the dividing mesh for recent avatars?
Thanks from the base!