List of Contents
Apply Fur
Fur Parameters
Fur Gradation Color
Fur Base
Fur Maps
Fur Gravity
Fur Curl
Fur Variance
Express coat, fur coat, fleece and more realistically by visualizing different shaped and color fur.
Apply Fur
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Change the Material Type to the Fur.
* Fur can only be previewed in the Interactive Render.
- Select one of the presets to express Fox, Mink, Angora, Sherpa and more.
Fur Parameters
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Set the fur parameters.
Option Description
Melanin Co nfigure saturation of the fur's original color.
Hi ghe r the Melanin value is, saturated the color is. On the other hand, lower the value is, light the color is.PheoMelanin Configure how reddish the fur is. Higher the PheoMelanin value is, redder the fur is.
PheoMelanin value is applied in proportion to Melanin value, PheoMelanin value is not counted when the Melanin value is 0.Glossiness Configure shininess of the fur.
When the light is applied to the fur, shinier it is with a higher value.Glossiness Boost Express coated fur.
Glossiness adjusts intrinsic shininess of the fur whereas Glossiness Boost expresses the shininess from the fur finishing, like wax or coating.
Higher the Glossiness Boost value is, the stronger the fur finishing effect is.Softness Express smoothness of the fur.
Higher the Softness value is, smoother the fur is. On the other hand, the lower the value is, rougher the fur is.
Fur Gradation Color
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Apply the Fur Gradation Color by clicking the check box and set the gradation properties.
Option Description Fur
Gradation ColorColor Select the mid and the tip color of the gradation. Position Adjust the length of the fur where Mid and Tip Color is applied. Interpolation Naturally blend the borders of tip, mid, and root colors.
Fur Base
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Set the Base properties.
Option Description Length
Configure the length of the fur. Higher the value is, longer the fur is.
Length: 50 Length: 10
Thickness
Configure the thickness of a single thread of the fur. Higher the value is, thicker the fur is.
Thickness: 10 Thickness: 0.20
Bend
Configure the bending strength of the fur. Higher the value is, more affected by the gravity and bends more.
Bend: 1.00 Bend: 0.20
Taper
Differentiate the thickness of the fur between its root and the end. Higher the value is, thinner the fur becomes toward the end. On the other hand, lower the value is, similar the thickness is between the root and the end.
Taper : 1.00 (Thickness: 2.00) Taper : 0.00 (Thickness:2.00)
Density
Configure how fur are closely placed. Higher the value is, more dense the fur is. On the other hand, lower the value is, more scattered the fur is.
Density: 1.00 Density: 0.20
Segments
Configure how many sections a single thread of fur is divided into.When the fur is long and has higher Bending value, the fur must have higher Segments value to express the Bending smoothly and realistically. However, for the short and straight fur, the Segments value is not as significant.
Fur Maps
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Use Base Maps to express different length, thickness, and density within a single Pattern.
0 is multiplied to the Length, Thickness, and Density values when a Map is black. On the other hand, 1 is multiplied to the Length, Thickness, and Density values when a Map is white.For example:
You can easily generate the realistic Fur Cluster by controlling the length and bend direction.
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- Open Fur Cluster Generator by clicking the button.
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Generate the Fur Cluster.
Properties Description
Length Cropping Map Use the Cropping Map to apply different length within a single pattern.
Mode
As a cropping map is grayscale, the length is determined based on the level of darkness (RGB) or the transparency (Alpha).
Transparent and black areas have Lowest Length, while opaque and white areas have Highest Length.
Level
Adjust intensity of gray tones.
Increasing the value makes the edges between highlights and shadows smoother, while decreasing the value has the opposite effect, making the edges sharper.
Low/High Length
Adjust the shortest or longest fur length.
Trimming Trim the length from the edge to the center of the fur cluster. Higher intensity increases the difference in fur length from the edge to the center to create a sharper fur.
Bend Direction Cluster Intensity
Adjusts the intensity of the fur bending in each direction. Higher intensity makes the fur clump more pronounced and dimensional.
Pores Density
Adjust the pores density of the fur cluster. Higher density makes the clumps smaller and tighter, while lower density makes the clumps larger and more spread out.
Direction/ Intensity Random
Adjust whether the bend direction is consistent or irregular.
Detail Cluster The clumping of smaller sub-units within the cluster can be adjusted in the same way as the cluster.
Relax
Adjust the intensity of clumping in detail clusters while keeping each direction intact. Lower Relax makes the clumps loosen smoothly, as if gently combed out.
- Open Fur Cluster Generator by clicking the button.
Fur Gravity
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Set the Gravity properties.
Option Description
Force Apply the force of gravity.
Vector Manually apply the Gravity value to each axis.
Fur Curl
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Set the Curl properties.
Option
Description Radius
Configure the size of the curl.Higher the value is, larger the curl is. On the other hand, lower the value is, smaller the curl is.
Radius : 5.00 (Number: 5.00) Radius : 1.00 (Number:5.00)
Number
Configure the number of the curls. Higher the value is, more curls the fur has. On the other hand, lower the value is, less curls the fur has.
Number : 5.00 (Radius: 5.00) Number : 0.00 (Radius: 5.00)
Fur Variance
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Set the Variance properties.
Option
Description Length
Express uniformed or irregular fur length.Higher the value is, irregular the fur length is. On the other hand, lower the value is, uniform the length is.
Thickness
Express uniformed or irregular fur thickness.Higher the value is, irregular the fur thickness is. On the other hand, lower the value is, uniform the thickness is.
Direction
Express uniformed or irregular fur bending direction.Higher the value is, irregular the fur bending direction is. On the other hand, lower the value is, uniform the bending direction is.
Gravity
Express uniformed or irregular gravity effect.
Higher the value is, irregular the gravity effect is. On the other hand, lower the value is, uniform the gravity effect is.Gravity value can only be applied when the Bending value is not 0.
Comments
Hi, i am trying beta version : Fur is absolutly amazing> A lots of possibilities and very realistic. Thanks for the job
Add more than wonderful
thank you for your effort
Wait for more
amazing!
Is it going to be possible in the future to have multiple colors on each single fur? like, the root being white and the tip being red. That'd be so dope!