Objective
Select a desired MetaHuman body type and create an outfit for your MetaHuman in Marvelous Designer before bringing the outfit to Unreal Engine as USD files.
Location
Library ▶ Click Avatar Folder ▶ MetaHuman ▶ Double click to download a desired MetaHuman body types
※ Note:
- Arms need to be bent on export in order for Unreal Engine's USD import pipeline to work properly. Once garments are ready to be exported, apply a pose named 'Default_Pose' in Pose folder to a desired MetaHuman body.
- A pose named 'Apose' is provided in order for garments to be fit on a desired MetaHuman body with ease, especially around arms.
- In Marvelous Designer versions below 2024.0.173, applying the two aforementioned poses to a MetaHuman body will result in the error message "No matching avatar" and will not be applied.
Comments