Objective
Starting from CLO ver4.0.0, fabric gloss and hardware material can be adjusted with Type setting in the Property Editor.
Location
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Type
Operation
- Follow the indicated guideline below:
Object Browser ▶ Fabric Property Editor ▶ Material ▶ Type - Refer to the table below to adjust fabric gloss and hardware material.
Name Description Type Choose the reflection type to express fabric gloss more realistically as needed. Fabric_Matte Reflection is adjusted optimal to express general fabric. Fabric_Shiny Reflection is adjusted optimal to express shiny fabric. Fabric_Silk/Satin
(ver4.1.0)Reflection is adjusted optimal to express silk or satin fabric. Fabric_Velvet
(ver4.1.0)Reflection is adjusted optimal to express velvet fabric. Fur_(Render Only)
(ver4.2.0)Express realistic fur. Gem (Render Only)
(ver5.0.0)Express gem material.
Gem material is similar with glass, but expresses light reflection in multiple color.Adjust the opacity with the Absorption value. Lower the value is, more transparent the object is.
The Absorption value is relative to the object's thickness. Thicker the object is, lower the Absorption value should be.Adjust the Abbe value to increase or reduce light reflection effect.
Glass
(ver4.1.0)Reflection is adjusted optimal to express glass materials.
Adjust the opacity with the Absorption value. Lower the value is, more transparent the object is.
The Absorption value is relative to the object's thickness. Thicker the object is, lower the Absorption value should be.Glitter (Render Only)
(ver5.0.0)Express glitter. Light (Render Only)
(ver5.0.0)Use garments or objects as lights.
Adjust the brightness with the Color Mult option. Higher the value is, brighter the light is.
As the light gets brighter, the color of the light deviates from the one set by the user.Leather Reflection is adjusted optimal to express leathers. Metal Reflection is adjusted optimal to express metallic materials. Plastic Reflection is adjusted optimal to express plastics. Skin (Render Only) (ver 6.0) Render human skin more realistically. Light enters an object and scatters beneath its surface. Not all light reflects from a surface. The objects penetrating lights such as leaves, fruits, or candles also be used for this.
※Note: When using Skin, you should not use a displacement map since the compatibility issue with V-Ray.Roughness Intensity Edit fabric gloss by adjusting Intensity of the Roughness. Map Edit fabric gloss by adding and modifying Roughness Map. Map Select the Browse button next to the Map option to add a Roughness Map to the selected Fabric style. Map Intensity Adjust the Map's Intensity. Invert Select to invert the gloss of the fabric. When this option is selected, shinny part becomes dull and vice-versa. To use Specular Maps provided in CLO below ver4.0.0, check this option. Reflection Intensity Greater the Reflection Intensity value is, more reflective the material or fabric is and vice-versa.
Comments
These tools are not very useful. The videos don't show the tools that are being used and the manuals are too general. Please give us better tools to learn CLO3D