How can I create my own trims and hardware?
For most cases, custom trims are made in other 3D tools such as Maya and imported into CLO. If 3D modeling is not feasible, you may request to 3D modeling companies.
Advanced CLO users can also create trims using Patterns and export as OBJs.
I would like to animate my clo avatar. The only thing that isn't moving with the avatar is the accessories(buckle) that I made by my self in CLO.
-I saved it as an OBJ but it won't move with the avatar while she is walking. (it stays on the start point.)
-the other way I tried was to unfreeze it. but then the accessories garment from the buckle will be draped again...
Is there a way to make it work properly?
I would be happy to get some feedback to resolve it!!
Same problem, puller doesn't move and I can't apply graphs on it.
How to do new puller as a trim with a logo as graphism
I made my own zipper puller in Maya but how exactly to create the zpl format that can use in CLO please?