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Adding Elastic to Express Smocking

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List of Contents

Importing File

Adding Elastic to Create Smocking

Unfreezing Patterns

Simulation

Fabrics

Particle Distance

Changing the Avatar Pose

 

Importing File

- Open the file, Dress_Smocking, for this exercise. (Download the practice files before starting this tutorial.)

- To do so, navigate to the CLO Tutorial folder, which was previously added in the Introduction to CLO tutorial, within the Library. Go to C_Details, then c_Adding Smocking. Double click on the file, Dress_Smocking, or drag and drop it into either the 3D or 2D Window.

- Note that the bodice Patterns of this particular file are Frozen, indicated by their ice blue color.


Adding Elastic to Create Smocking

- Use ELASTIC to Express Smocking.

  • Tracing Smocking Lines

    - Trace the purple Baselines as Internal Lines.

    - Select the  Trace tool from the 2D Toolbar and click on the purple Baselines where ELASTIC will be applied. Select multiple Baselines by holding down the Shift key while clicking. Hit the Enter key on the keyboard to complete Tracing. 

  • Applying Elastic

    - Select the Internal Lines that Elastic will be applied to. To select multiple Internal Lines conveniently, Lock All Patterns. Navigate to the 2D Window and right click anywhere on the 2D grid to access a pop-up menu. Select Lock All Patterns. Then, select the  Transform Pattern tool from the 2D Toolbar. Navigate to and click on the 2D grid next to the bodice Patterns. Drag across all the Internal Lines created within the bodice Patterns. The marquee box should fully encompass all the Internal Lines to select them properly. 

    - In the Property Editor, check the checkbox next to Elastic to activate the function. A few options, such as Strength and Ratio, will appear below Elastic. Adjust the Ratio to 50.

    - In addition to the Internal Lines, Elastic needs to be applied to both the top and bottom Pattern outlines of the front and back Patterns. Unlock the bodice Patterns. Right click anywhere on the 2D grid to access a pop-up menu. Reselect Lock All Patterns to unlock previously locked Patterns. 

    - Navigate to the 2D Toolbar and select the mceclip7.png Edit Pattern tool. Select the top and bottom Pattern outlines of both the front and back bodice Patterns. Hold down the Shift key on the keyboard while selecting to select multiple segments. The selected Pattern outlines will be highlighted in yellow. Navigate to the Property Editor and check the checkbox next to Elastic to activate the function. A few options, such as Strength and Ratio, will appear below Elastic. Adjust the Ratio to 50.

    - Both the Internal Lines and the Pattern outlines where Elastic has been applied will shorten by 50% of their original length.

Unfreezing Patterns

- Unfreeze the bodice Patterns before Simulating.

- Select the  Transform Pattern tool in the 2D Toolbar. In the 2D grid, click and drag over the bodice Patterns to select them. The marquee box should fully encompass all the bodice Patterns to select them properly. Right click on one of the selected bodice Patterns to access a pop-up menu. Select Unfreeze and the Patterns will return to their original colors and textures.

Simulation

- Click on the  Simulate icon in the 3D Toolbar to drape. The bodice will tighten around the Avatar.

- The smocking details lack realism due to two things: a stiff Fabric and a large Particle Distance.

Fabrics

  • Creating Chiffon


    - Click the +Add icon to add a new Fabric to the Fabric list within the Object Browser. Select the newly added Fabric to adjust its properties.


    - In the Property Editor, scroll down to the option Physical Property. Click on the drop down arrow next to Preset and select R_Chiffon. As Chiffon is very malleable and lightweight, the shirring will appear more detailed than if the garment was created out of a thicker fabric such as Denim.

  • Applying the Fabric onto the 3D Garment


    - Activate  Simulate to see the drape change in real-time.


    - Select the  Transform Pattern tool from the 2D Toolbar. In the 2D grid, click and drag the mouse over all of the Patterns so that they are fully encompassed within the marquee box. The Patterns will be highlighted in yellow to indicate that they have been selected.

    - Navigate to the Object Browser. Assign Chiffon to all of the Patterns by clicking on the Assign to Selected Patterns icon next to the Chiffon Fabric. The changes are reflected immediately on the 3D Garment.

Particle Distance

- Decrease the Particle Distance value to attain a more realistic drape.

- Select the bodice Patterns in the 2D Window, navigate to the Property Editor and scroll down to Simulation Properties. Change the Particle Distance value to 5.

-  Simulate to apply the changes.

- While the garment is Simulating, use the mceclip3.png Select/Move tool to refine the smocking detail.

- Decrease the Particle Distance of the skirt Patterns to 5.  

Changing the Avatar Pose

- Change the Avatar Pose from A-pose to have her stand at attention.

- To apply the Pose, navigate to and double click on the default folder named Pose in the Library. Thumbnails of Avatar faces will appear—double click on the folder that matches the Avatar in the 3D Window. Double click on or drag and drop the file F_B_pose_02_attention.pos to apply the pose.

 

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