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Adjusting Pants

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List of Contents

Loading an Avatar

Importing a DXF file

Arranging Patterns in the 2D Window

Sewing Patterns

Arranging Patterns in the 3D Window

Sewing the Waistband

Applying Bonding

Simulation

Changing the Avatar Pose

 

Loading an Avatar

- This is a Women’s pant. Load a female Avatar from the Library.

- Navigate to and double click on the default folder named Avatar in the Library. Thumbnails of Avatars will appear—double click on or drag and drop either female Avatar into the 3D Window.


Importing a DXF file

- Import the file, Pants_Female.dxf, for this exercise. (Download the practice files before starting this tutorial.)

- To do so, navigate to the CLO Tutorial folder, which was previously added in the Introduction to CLO tutorial, within the Library. Go to B_Basics, then d_Adjusting Pants. Double click on the file, Pants_Female.dxf, or drag and drop it into either the 3D or 2D Window.

- If the practice folder has not been added to the Library, navigate to File > Import > DXF (ASTM/AAMA). Locate the file, Pants_Female.dxf, and click Open to import the file. Set the units to mm and then click OK to finish importing the pants.

Arranging Patterns in the 2D Window

  • Arranging Patterns

    - Arrange the Patterns around the silhouette of the Avatar in the 2D Window. The layout of the Patterns will be reflected in the 3D Window.

  • Symmetric Pattern (With Sewing)

    - Only half of the Garment Patterns have been provided. Duplicate the front, back, and the sleeve Patterns as Symmetric Patterns to complete the 3D Garment. Use the  Transform Pattern tool from the 2D Toolbar to select the Patterns. Click on the 2D grid and drag the mouse over all the Patterns so that they are fully encompassed within the marquee box. The Patterns will be highlighted in yellow to indicate they have been selected.

    - Right click on one of the Patterns to access a pop-up menu. Navigate to the section labeled Clone Patterns With Linked Editing. Select Symmetric Pattern (With Sewing).

    - A ghost of the copied Patterns will follow your mouse cursor. Click on the 2D grid to Paste. Both the selected Patterns and any Sewing relationships they have will be duplicated.


Sewing Patterns

  • Sewing the Pants

    - Use the  Free Sewing tool to sew the pocket and yoke Patterns to the pant Patterns.

    - Establish Sewing Lines where the pocket Patterns overlap with the front pant Patterns.

    - Establish Sewing Lines where the yoke connects to the back pant Patterns.

  • Sewing the Side Seams, Center Front, and Center Back

    -The pant is divided into multiple Patterns. Use the M:N Sewing tool from the 2D Toolbar to sew multiple Patterns to a single Pattern or several other Patterns as needed.

    - Change back to the  Free Sewing tool to sew two individual Patterns together.

  • Sewing the Waistband to the Pant Patterns

    - Attach the waistband Patterns to the pant Patterns.

    - Use the M:N Sewing tool, the  Free Sewing tool, or the  Segment Sewing tool interchangeably as needed.

Arranging Patterns in the 3D Window

  • Syncing Pattern Arrangement

    - Select the  Reset 2D Arrangement tool from the 3D Toolbar to reflect the Pattern layout in the 3D Window as it is in the 2D Window.

    - The Pattern Arrangement in both the 2D and 3D Windows will appear the same.

  • Turning on Arrangement Points

    - Hover over the  Avatar Display icon—the second icon in the Vertical View Toggle Menu—to access elements of the Avatar that can be toggled on or off. Click on  Show Arrangement Points, which is the second icon in the horizontal Avatar Display series. Blue dots, the Arrangement Points, will appear on the Avatar in the 3D Window.

  • Accessing Arrangement Points Hidden by Patterns

    - Move Patterns that are hiding the Arrangement Points for easier access.

    - Hold down Ctrl or Cmd + A to select all Patterns. The Patterns will be highlighted in yellow to indicate they have been selected. With the  Select/Move tool from the 3D Toolbar selected, click and drag the Patterns out of the way of the Arrangement Points.

  • Arranging the Front Pant Patterns

    - The front pant and pocket Patterns need to be arranged together.


    - In the 3D Window, place the pocket Patterns underneath the front pant Patterns using the Gizmo tool. To do so, navigate to the 3D Toolbar and choose the  Select/Move tool. Select the front pant and pocket Patterns and click on an Arrangement Point to place them around the Avatar.

    - Navigate to the Property Editor and adjust the sliders under the Arrangement submenu to place the selected Patterns more precisely.

    - Select all the front pant and pocket Patterns in either the 2D or the 3D Window. Navigate to the Property Editor. Under Arrangement, adjust the slider for Position Y and move the selected Patterns upward.

  • Arranging the Back Pant Patterns

    - The back pant Patterns and the yoke Patterns need to be arranged together.


    - In the 3D Window, place the back pant Patterns closer to the yoke Patterns. Next, select the back pant Patterns and the yoke Patterns. Click on an Arrangement Point to place the Patterns around the Avatar.

    - Navigate to the Property Editor and adjust the sliders under the Arrangement submenu to place the selected Patterns more precisely.

  • Arranging the Waistband

    - Arrange the back waistband Patterns on the back waist Arrangement Points.


    - Arrange the front waistband Patterns on the front waist Arrangement Points.

    - The right front waistband Pattern must be placed in front of the left front waistband Pattern for stable Simulation.

Sewing the Waistband

- Navigate to the 2D Toolbar and select the mceclip1.png Trace tool. Select the purple Baseline on the overlap of the waistband and hit the Enter key on the keyboard to generate an Internal Line.

- Copy and Paste the newly created Internal Line to the underlap of the waistband.

- Use the mceclip0.png Segment Sewing tool to sew the two Internal Lines together.

Applying Bonding

- To express interfacing, select the waistband Patterns and use the Bond function.

- Navigate to the 2D Toolbar and select the  Transform Pattern tool. In the 2D grid, click on and drag over all of the waistband Patterns. The Patterns must be fully encompassed within the marquee box to be properly selected.

- Navigate to the Property Editor and scroll down to Bond/Skive. Click the white arrow to expand the menu and check the checkbox next to Bond. The waistband Patterns will change to a deep champagne color in both Windows to indicate that Bond has been applied.

Simulation

- Click on the mceclip6.png Simulate icon in the 3D Toolbar to apply the changes. Click mceclip6.png Simulate again to turn it off when the 3D Garment is fully draped.

 

Changing the Avatar Pose

- Change the Avatar Pose from A-pose to have her stand at attention.

- To apply the Pose, navigate to and double click on the default folder named Pose in the Library. Thumbnails of Avatar faces will appear—double click on the folder that matches the Avatar in the 3D Window. Double click on or drag and drop the file pose_02_attention.pos to apply the pose.

 

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