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Adjust Avatar Pose - IK

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Move/Rotate Joints

Move/Rotate Joints in Symmetry (ver 5.1)

 

Objective

Avatar joints are organically linked allowing for easier modification of poses.

※ Note:

  • Human IK created in other 3D software is not compatible with CLO.
  • To import avatars created in other 3D software, the avatar must have the same bone structure and names.
  • To refer to CLO avatars' bone structures and names, please download the files below.

 

Location

3D Window ▶ Avatar Display ▶ _____.png Show X-Ray Joints ▶ IK


Operation

  1. Follow the indicated guideline below: 

    3D Window ▶ Avatar Display ▶ _____.png Show X-Ray Joints ▶ IK

    → All joints are now being displayed and the IK window appears in the top-right corner.

  2. Select the options in the IK window as needed.
    Name Description
    ik.png Show IK Joints This option is activated by the default and the Avatar's joints move organically. However, when it is deactivated, the joints move individually.
    full_body.png Full Body When a single joint is modified, it affects all other joints which are organically linked to the single joint.
    standard.pngwhole.png
    body_parts.png Body Part When a single joint is modified, only directly connected joints are modified.
    standard.pngpartial_2.png
    constrain_position.png Constrain Joint Translation Activate the option to prevent unwanted movement of the selected joint caused by other moving joints. However, for natural modification of the Avatar, the constrained joint may move slightly.
    constrain_rotation.png Constrain Joint Rotation Activate the option to prevent unwanted movement of the selected joint caused by other rotating joints. However, for natural modification of the Avatar, the constrained joint may rotate slightly.

Move/Rotate Joints

  1. Click and drag the desired joint.
    → The Pose is now being modified.

  2. Additionally, move or rotate the joint with the Gizmo tool which appears upon the selection.
    → The Pose is now being rotated or moved.

 

Move/Rotate Joints in Symmetry (ver 5.1)

1.  Change to Local Coordinate Gizmo and then click on a joint.
           → An icon appears at the right top corner of the Gizmo.
      
2. Use the Gizmo to rotate or move the selected joint after clicking the icon appears on the right top corner.
     → The selected joint and its symmetric joint move or rotate together.

※ Note:   You can symmetrically edit joints only when the avatar is vertically symmetric.

 

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