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Adjust Avatar Pose - IK

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Objective

Avatar joints are organically linked allowing for easier modification of poses.

※ Note:

  • Human IK created in other 3D software is not compatible with CLO.
  • To import avatars created in other 3D software, the avatar must have the same bone structure and names.
  • To refer to CLO avatars' bone structures and names, please download the files below.

 

Location

3D Window ▶ _____.png Show X-Ray Joints ▶ IK


Operation

  1. Follow the indicated guideline below: 

    3D Window ▶ _____.png Show X-Ray Joints ▶ IK

    → All joints are now being displayed and the IK window appears in the top-right corner.

  2. Select the options in the IK window as needed.
    Name Description
    ik.png Show IK Joints This option is activated by the default and the Avatar's joints move organically. However, when it is deactivated, the joints move individually.
    full_body.png Full Body When a single joint is modified, it affects all other joints which are organically linked to the single joint.
    standard.pngwhole.png
    body_parts.png Body Part When a single joint is modified, only directly connected joints are modified.
    standard.pngpartial_2.png
    constrain_position.png Constrain Joint Translation Activate the option to prevent unwanted movement of the selected joint caused by other moving joints. However, for natural modification of the Avatar, the constrained joint may move slightly.
    constrain_rotation.png Constrain Joint Rotation Activate the option to prevent unwanted movement of the selected joint caused by other rotating joints. However, for natural modification of the Avatar, the constrained joint may rotate slightly.

  3. Click and drag the desired joint.
    → The Pose is now being modified.

  4. Additionally, move or rotate the joint with the Gizmo tool which appears upon the selection.
    → The Pose is now being rotated or moved.

 

 

 

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