Simulation thickness is invisible set property that represents the collision limit for Garments to result smooth Simulation.
📝 Note: For the same reason, the default value of Avatar thickness (Skin Offset) is set for 3mm. For form-fitting Garments or accurate fitting measurement, it is recommended that Skin Offset is adjusted alongside the Simulation thickness.
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Select Pattern in 2D/3D Window ▶ Property Editor ▶ Simulation Properties ▶ Add'l Thickness-Collision
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Enter desired rendering thickness value.
→The thickness is now being adjusted and applied.
Collision Thickness has been improved so that its thickness direction matches Rendering Thickness, ensuring that the visible thickness and simulation collision are applied consistently.
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