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OBJ Sequence Export

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Objective

Export an OBJ Sequence as an OBJ file on every frame of an animation.
Exporting a 1 second animation with a 30 fps standard will result in 30 OBJ files being exported.


Location

Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence


Operation

    1. Follow the indicated guideline below:

      Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence

      → The Save File window opens.

    2. Select the desired file and click OK.
      → The Export OBJ Animation window opens.  

Set below options as needed and click OK.

Export OBJ Animation Option

Object
  • Select All Patterns: Select/Deselect all patterns. You can select specific patterns by utilizing the dropdown menu on the right (ver2.2.0).
    ※ When utilizing the OBJ (Selected) menu, patterns selected in the 3D and 2D windows are automatically selected and checkbox-ed.
  • Select All Avatars: Select/Deselect all Avatars/Objects. You can select specific objects by utilizing the dropdown menu on the right (ver2.2.0).
  • Select All Stitches: Select/Deselect all Stitches. You can select specific stitches by utilizing the dropdown menu on the right (ver2.2.0).

Single Object

Exports the selected object as a single object.


Multiple Objects 

Exports the selected object as multiple objects.


UnWeld

Exports the Vertex (points of the mesh) of the parts of the pattern

that are sewn together into one line into multiple objects.

※ Thickness exports for quad meshes available beginning version 2.3.0. (ver2.3.0).

 

 

 Weld 

 

Combines the Vertex (points of the mesh) of the parts of the pattern

 

that are sewn together into one line into one point.

 

 

  • Weld Selected Pattern: Weld based on the sewing line that connects the selected patterns (ver2.3.0).

Thin

Ensures that the thickness will not be exported even if the

rendering thickness value is increased beforehand.

Thick 

Exports a pattern with its rendering thickness values in

its increased state.

 

  • Combined UV Coordinates
  • Include Internal Shape: Include internal line and/or shape information in export (ver2.3.0).
Scale Adjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected.
Axis Conversion Changes the directions of each axis of the object.
Animation

Entire Area (saves all of the recorded garment animation.)

Play Area Only (saves only the play area garment animation.) 

 

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