Objective
Export an OBJ Sequence as an OBJ file on every frame of an animation.
Exporting a 1 second animation with a 30 fps standard will result in 30 OBJ files being exported.
Location
Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence
Operation
-
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence
→ The Save File window opens.
Select the desired file and click OK.
→ The Export OBJ Animation window opens.
- Follow the indicated guideline below:
Set below options as needed and click OK.
Export OBJ Animation Option
| Object |
| |
|---|---|---|
Single Object Exports the selected object as a single object.
| Multiple Objects Exports the selected object as multiple objects.
| |
UnWeld Exports the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into multiple objects. ※ Thickness exports for quad meshes available beginning version 2.3.0. (ver2.3.0).
| Weld
Combines the Vertex (points of the mesh) of the parts of the pattern
that are sewn together into one line into one point.
| |
| ||
Thin Ensures that the thickness will not be exported even if the rendering thickness value is increased beforehand. | Thick Exports a pattern with its rendering thickness values in its increased state. | |
| ||
| Scale | Adjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected. | |
| Axis Conversion | Changes the directions of each axis of the object. | |
| Animation | Entire Area (saves all of the recorded garment animation.) | Play Area Only (saves only the play area garment animation.) |
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