Objective
Export an OBJ Sequence as an OBJ file on every frame of an animation.
Exporting a 1 second animation with a 30 fps standard will result in 30 OBJ files being exported.
Location
Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence
Operation
- Follow the indicated guideline below:
Main Menu ▶ File ▶ Export ▶ Animation ▶ OBJ Sequence
→ The Save File window opens. - Select the desired file and click OK.
→ The Export OBJ Animation window opens.
Set below options as needed and click OK.
Export OBJ Animation Option
Object |
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Single Object Exports the selected object as a single object. |
Multiple Objects Exports the selected object as multiple objects. |
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UnWeld Exports the Vertex (points of the mesh) of the parts of the pattern that are sewn together into one line into multiple objects. ※ Thickness exports for quad meshes available beginning version 2.3.0. (ver2.3.0).
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Weld
Combines the Vertex (points of the mesh) of the parts of the pattern
that are sewn together into one line into one point.
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Thin Ensures that the thickness will not be exported even if the rendering thickness value is increased beforehand. |
Thick Exports a pattern with its rendering thickness values in its increased state.
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Scale | Adjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected. | |
Axis Conversion | Changes the directions of each axis of the object. | |
Animation |
Entire Area (saves all of the recorded garment animation.) |
Play Area Only (saves only the play area garment animation.) |
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