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Avatar Materials

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Objective

Edit avatar color, texture image and opacity.


Location


3D Toolbar ▶   Select/Move ▶ Select Avatar ▶ Property Editor ▶ Materials (Selected)


Operation

  1. Follow the indicated guideline below:

    3D Toolbar ▶  Select/Move ▶ Select Avatar ▶ Property Editor ▶ Materials (Selected)

  2. Adjust individual properties below.

    Diffuse Color   Sets the color of avatars.
    Diffuse Map   Applies image files on avatar surfaces. The diffuse color overlays on top of the applied image file.
    Ambient Color   Sets the Ambient Color of avatars.
    Ambient Map   Applies image files on avatar surfaces. The ambient color overlays on top of the applied image file.
    Specular Color   Sets the Specular Color of avatars.
    Specular Map   Applies image files on avatar surfaces. The Specular Color overlays on top of the applied image file.
    Shininess   Sets the depth of sheen applied to the Specular Color, ranging from soft sheen to plastic-like gloss.
    Emission Color   Sets the Emission Color of avatars.
    Opacity   Sets the transparency of avatars.

    ※Note: Changes made to the Materials (Selected) properties can be saved at Main Menu ▶ File ▶ Save As ▶ Avatar (ver2.5.0). After the modification, it is possible to undo by pressing (Ctrl+Z) (ver3.0.0).


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