By Importing an FBX file, Geometry, Material, Joint, Camera, and Camera Animation information are also imported
- Main Menu ▶ File ▶ Import/Import (Add) ▶ FBX
→ The Open File window appears.
- Select the desired file and click OK.
→ The Import FBX window appears.
- Select the settings and click OK.
→ The FBX file is imported based on the setting.
Open or import the FBX file.
Import the FBX file as Avatar or Trim (ver 6.2).
Select the unit or enter the specific value.
Toggles whether the Camera data or Camera Animation data is imported.
Animation Toggles whether the Animation data is imported. Cache Animation (MC) Toggles whether the Cache Animation data is imported. Scale Enter the number directly or select the desired unit.
Move Garment to Start Position
Jump to the position of the start frame of the motion where the garment was loaded and move it.
※ Note: Among the avatar skinning types, Dual Quaternion and Eblend are not compatible with CLO.
- Main Menu ▶ File ▶ Export ▶ FBX
→ The Save File window appears.
- Designate the file saving path and file name, and then click OK.
→ The Export OBJ window appears.
- Select the settings as needed and click OK.
→ The file is exported as a FBX file based on the setting.
Select an Avatar
Select the avatar to be exported.
※ Note: The selected avatar is saved with its rigging data. You can exclude it as desired.
Exports selected objects as Single or Multiple Objects.
When exporting, the connected Vertex(Mesh's points) where seamlines are set in the pattern are combined into individual objects or a single point.
Weld selected Patterns in Workspace
Weld the selected patterns connected by sewing lines.
Thin / Thick
Sets whether to export geometry of the rendering thickness.
Unified UV Coordinates (PNG)
Exports the texture information of all garment patterns to fit within the UV coordinate values between 0 and 1.
Set image scales.
Fill Texture Seams
This Function expands the range of the texture based on the border of the texture.
Include Internal Shapes The information of the Internal Line included in the garment is also exported. Option Animation When the FBX file is loaded, the animation information in the file is saved together. Cache Animation (MC) Save the recorded garment animation as cache data together. Basic Scale Enter a number or select the desired unit from "Unit of file to be imported" and adjust the scale of the object.
Save the recorded garment's animation entirely.
Only the garment animation in the play area is saved.
Select whether to save as Binary / Ascii.
- The file is stored in binary and cannot be opened by the user.
- Ascii: The file is saved as text so the user can open and understand it.
Relative Texture Image File Path
Save only the texture name without the texture image path, so if the saved FBX file and the texture image used in the file are in the same path, the texture image is automatically loaded.
Absolute Texture Image File Path
Save the folder path where the texture image was located as the texture image path. If the path of the texture image is changed, the texture image cannot be loaded.
Embed Media (.zip)
Export as a zip file along with the texture files used.
Diffuse Color Combined on Texture
When a color is applied to the texture, it is saved as a combined color and texture.
※ Note: FBX files cannot contain all data, texture images and color values so select that option to export color information applied to textures as well.