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Add Bounding Voulme

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Objective

Add a Bounding Volume to add arrangement points.


Location

Main Menu ▶ Avatar ▶ Avatar Editor ▶ Arrangement ▶ Bounding Volume Add


Operation

  1. Follow the indicated guideline below:

    Main Menu ▶ Avatar ▶ Avatar Editor ▶ Arrangement ▶ Bounding Volume ▶ Add

    A new Bounding Volume called "Pan" is now being created at the bottom of the Bounding Volume list, and its properties appear in the Property Editor.

  2. Set details for Bounding Volume.

    Name   Changes the name of the Bounding Volume.
    Arrangement BV Joint Name 0   Sets the beginning location of the Joint (X-ray).
    Joint Name 1   Sets the end location of the Joint(X-ray).
    Height (mm)   Sets the height of the Bounding Volume.
    Radius X (mm)   Sets the horizontal radius of the Bounding Volume.
    Radius Y (mm)   Sets the vertical radius of the Bounding Volume.
    Hands (ver4.2.0)   Toggle on to extend BV's length to Avatar's hands.
      When this option is on, the BV will reset. 


※ Note:
 If the order of Joint Name 0 and Joint Name 1 is swapped, the patterns will be flipped horizontally when they are arranged.


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