Add and edit Bounding Volume to add Arrangement Points to new objects.
Main Menu ▶ Avatar ▶ Avatar Editor ▶ Arrangement ▶ Bounding Volume ▶ Add
- Select the tool/menu indicated in Location
→ A new Bounding Volumn named Pan is created at the bottom of the list of arrangement points and its properties appear at the bottom.
- Set the details of the Bounding Volume.
Menu Description Board Check the list of currently added layouts and edit the properties of the layout by selecting the desired item. Name Rename the Bounding Volume. Joint Name 0 Set the position of the joint(X-ray joint point) where the Bounding Volume starts. Joint Name 1 Set the position of the joint(X-ray joint point) where the Bounding Volume ends. Shape (ver 6.0) Depending on the shape of the Avatar, the Bounding Volume is set to the Cylinder and Cuboid. Height Set the height of the Bounding Volume. Length X Adjusts the circumference of the left and right radii of the Bounding Volume. Length Y Adjusts the circumference of the top and bottom radii of the Bounding Volume. Round Corner (ver 6.0) ※ It is active only when the Bounding Volume type is set to Cuboid.
Adjust the radius of each corner.
Hands/Feet If this option is activated, the length of the Bounding Volume is adjusted to the avatar's hands and feet. The moment you click that option, the entire Bounding Volume is refreshed.
※ Note: If the order below/above the joint points is reversed, the left and right sides are flipped when arranging the Pattern.