Use this function to apply gravity and drape 3D garment in the 3D window.
Pressing the Simulate button causes all Garment Patterns to fall towards the floor, and drape onto Avatars and similar objects that are in the way.
When seamlines are set between Garment Patterns, the fabric drapes and falls while the set seamlines are sewn.
- Click on the Simulate tool in the 3D toolbar.
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Click and hold the Simulate tool for more than 2 seconds to change the simulation options.
Option Description Fast
(GPU)The Simulation speed improves depending on the computer's graphic card specification.
* As the collision is calculated with a different algorithm when using GPU for simulation, the simulation result created with CPU and GPU are different. Please learn more in detail from the FAQ linked below:
The simulation result is different when using GPU Simulation.
* This feature is only available on Windows computers with an NVIDIA GeForce GTX 960 or higher graphics card.Normal
(Default)The Garment simulation is more efficiently with faster speed.
Fabric properties are accurately calculated in Normal (Default) Simulation setting as well.
Animation (Stable) Garment simulation is more defined but the simulation speed may decrease.
Fitting
(Accurate Fabric)Garment simulation is more defined and fabric stretch is expressed more realistically.
GPU simulation with the same collision handling accuracy as CPU simulation in all modes (Normal, Animation and Fitting).
📝Note: Currently GPU simulation is not possible within Soft Body Simulation and Trim Simulation.
Comments
I would love it if you guys could, somehow, make the real time simulation (Interactive Editing) work in CLO 5.0 and above too.
Why GPU simulation is not available on Mac and is there any plans to support that feature for Mac in the future?
will the gpu simulation ever work with a AMD gpu?
When the GPU simulation will be available on Mac ?