Objective
Affix specific portions of the Garment and utilize Pin similarly to the Freeze function. It is also convenient when turning/flipping over collars, lapels, or cuffs.
Location
Pin Tool
Main Menu ▶ 3D Garment ▶ Pin (Box) / Pin (Lasso)
3D Toolbar ▶
(Click for more than 2 seconds) ▶ Pin (Box) / Pin (Lasso)
Select/Move Tool
Main Menu ▶ 3D Garment ▶ Select/Move
3D Toolbar ▶ Select/Move
Operation
- Follow the indicated guideline below:
Main Menu ▶ 3D Garment ▶ Pin (Box) / Pin (Lasso)
3D Toolbar ▶(Click more than 2 seconds) ▶ Pin (Box) / Pin (Lasso)
→ The Garment mesh is now displayed in red in both the 3D and 2D windows. - Click on a vertex (a point of the mesh).
→ A Pin is created on the selected point. - Or click on a desired area on the Garment ▶ Click and drag to select the area.
→ Pins are created on the vertex of the selected area.
→ Pins can also be created on 2D Patterns. - Click and drag, or use the Gizmo to move the pinned mesh as desired in the 3D window.
※ Note: Click and drag on the 2D Pattern while pressing Shift+Ctrl on the keyboard to create additional pinned areas. Adversely, click and drag on the 2D Pattern while pressing Ctrl on the keyboard to remove Pins from existing pinned areas.
- Click on the
Select/Move tool in the 3D window.
- Click while pressing W on the keyboard to create a Pin on a specific point.
→ A Pin is created on the selected point. - If the input language is set to Korean, a Pin cannot be created when pressing W on the keyboard. Make sure to change the input language to English.
※ Note:
- Create Pin on Segment
Double-click on a Pattern outline in either the 3D or 2D window to create Pins on a segment. When creating Pins on the Pattern in the 2D window, Pins are generated on adjacent segment vertices when the angle difference is less than 20˚. - Create Pin on Pattern
Double-click on a Pattern in either the 3D or 2D window to create Pins on a Pattern. - Create Pin on Internal Line (ver4.0.0)
Use the same procedure as above to create Pins on specific Internal Lines and Shapes.
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