When an OBJ is imported as a Garment, input weight and reflect it in the Simulation.
Main Menu ▶ 2D Pattern ▶ Edit ▶ Edit Pattern(Z) / Transform Pattern(A)
2D Toolbar ▶ Edit Pattern / Transform Pattern
- Select the tool/ menu indicated in Location.
- Select the loaded OBJ trim.
→The OBJ properties are displayed in Property Editor.
- Modify the properties according to the following.
Information Name/ Item NO. Enter the name of trim and Item.NO Tech Pack
Set whether you include Tech Pack or not. 규격 Scale Scale trim with X, Y, and Z-axis. Weight Set the weight of trim.
The entered value of weight is reflected in the simulation.
Set whether you turn the Collision on or off.
It's available only for the detached trim to enable or disable the Collision.
Set the Collision Thickness with a garment. The higher the value is, the farther the distance with a garment is in the simulation. Material Set the Material of trim.
- Enter desired value at Simulation Properties ▶ Weight, and simulate. →The value is now being applied and simulated accordingly.