When an OBJ is imported as a Garment, input weight and reflect it in the Simulation.
Main Menu ▶ 2D Pattern ▶ Edit ▶ Edit Pattern(Z) / Transform Pattern(A)
2D Toolbar ▶ Edit Pattern / Transform Pattern
- Select the tool/ menu indicated in Location.
- Select the loaded OBJ trim.
→The OBJ properties are displayed in Property Editor.
- Modify the properties according to the following.
Information Name/ Item NO. Enter a name and an item number of the trim. Tech Pack
Set whether you include the trim in the Tech Pack or not. Specification Scale Scale trim with X, Y, and Z-axis. Weight Set the weight of trim.
The entered value of weight is reflected in the simulation.
Set whether you turn the Collision on or off.
It only enables or disables the Collision of the detached trim.
Set the Collision Thickness with a garment. The higher the value is, the farther the distance with a garment is in the simulation. Material Set the Material of trim.
- Enter desired value at Simulation Properties ▶ Weight, and simulate. →The value is now being applied and simulated accordingly.